Two Tribes – Populous II

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5.0 /5

Remember the good old time of playing an awesome video game which made sad and long weekends happy and exciting? Two Tribes - Populous II, released by Bullfrog Productions, Ltd. in 1992 is exactly that game. Replay here.

Two Tribes - Populous II (Sega Genesis) game description

The gameplay mechanics are similar to Populous, but PII features a wider array of spells, digitized sound, and high-resolution graphics to give the spell effects extra punch.

Like its predecessor, Populous II is a god game, where the player is guiding his people in battle against the followers of an enemy god. Whereas Populous only generally alluded to undefined deities, Populous II is specifically set under the backdrop of Greek mythology. The player is a demigod, one of Zeus's countless children with mortal women, and has to battle one Greek deity at a time until finally facing his father. Zeus has promised to let the player into the Pantheon on Olympus if he can survive all the battles.

Two Tribes - Populous II gameplay

Populous II is considerably more versatile and has a great deal more "divine intervention" effects than the original game. Populous would only bestow eight powers on the player but the sequel, Populous II has twenty-nine (30 in PC version). These are sub-divided into six categories of effect: earth, water, wind, fire, plants and people. The six categories have an individual "manna meter" which needs to be filled to a certain level to enable specific powers for usage. Manna is generated by population existing over time - the larger the population, the more manna is generated. Use of a power will deplete a set amount of manna and repeated use of the more devastating powers will empty the manna reservoir.

Similar to the "knight" effect in Populous, each effect category includes a "hero", allowing the player to transform his or her leader into one of six legendary figures in Greek mythology who will wander around the map attacking enemies or perform some other nefarious act.

If either side controlled a certain percentage of the map, usually 75%, ancient Greek monsters would be unleashed upon the map, such as the Colossus or Medusa, which would wander from one side to another leaving a trail of destruction in their wake. This was usually seen as a cue to hurry up and complete the map because the monsters were indestructible and were indiscriminate in who they killed.

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