Dos

Wizardry V: Heart of the Maelstrom

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5 /5

Wizardry V: Heart of the Maelstrom, a DOS game was released by the very talented group Sir-Tech Software in 1988. Little did they know that they will end up making history. Play this game again here.

Wizardry V: Heart of the Maelstrom description

The arrival of David Bradley in Sir-tech coincided with the development of the next, fifth series of the legendary Wizardry. Whether from caution, or even for some unknown reasons, the young designer did not immediately tear down the established foundations of role-playing and story structure of the series. Though the fifth part of the game and does not belong to the first (1-3), or the second trilogy (6-8), neither the one more than standing alone the fourth part, it is a logical continuation of the third.

Crystal ball, torn from the clutches of evil, restored to its rightful place - in the hands of the brotherhood of Llylgamyn. And peace reigned throughout the world. But, as usual, for a while. The darkness returned again, this time in the form of a giant whirlpool, located in the heart of the dungeon Maelstrom, spreading Chaos and causing death throughout the Kingdom. The only creature that can help polonoreste called Gate Keeper, was abducted and imprisoned in a dungeon by one of the renegade Brotherhood Sorne special, in fact, responsible for all ongoing disgrace. The challenge is clear.

The game takes place in the same unpronounceable Kingdom, all in the same Castle with tiered and terribly confusing maze of dungeons and even in the same scenery (for the PC version of the game). In the same way as in the previous parts, you will create a six characters of five races and eight (four core and four high-end) professions. The choice of classes is still actively growing is limited to six attributes and three fixed alimentari. For the first time in the series are the skill system, or rather one of them - swimming ability that reflects the ability of the character flounder in the numerous puddles dungeons Maelstrom.

As role system, the gameplay has not undergone any changes. Long forays into the dungeon still interspersed with frequent ascents to the Castle, bude with the aim of raising the level, recreation or carrying out of commodity-money operations. The most significant innovation of Wizardry V steel NPCs inhabiting the dungeons of the Castle and become a help to the player, and story of the game. Starting with the fifth part of the game NPC will be an integral part of the world of Wizardry, and all the twists and turns of the plot will be closely associated with them.

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Source: Archive.org

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