Super Solvers: Midnight Rescue! is an educational computer game, for children ages 7 to 14, developed by The Learning Company and Sculptured Software in 1989. Play Super Solvers: Midnight Rescue! online!
Super Solvers: Midnight Rescue! game description
By 1989 The Learning Company had already established several successful educational game franchises such as the Reader Rabbit series and the Carmen Sandiego series.
Midnight Rescue! was the first entry in the Super Solvers series of critical thinking and reading comprehension games.
The main focus of Midnight Rescue! is deductive reasoning, as to discover which robot is the Master of Mischief you must deduce the answer from facts and clues you find in the game.
The original release of Midnight Rescue! was targeted at 7 to 14 year old children, though when Midnight Rescue! was re-released in 1995 the box displayed “ages 7 – 10”.
All of the games in the Super Solvers take place in a fictional location named Shady Glen. Midnight Rescue! takes place at the Shady Glen School.
The Master of Mischief is planning on making Shady Glen School disappear! He has invented disappearing paint, and turned five paint brushes into robots to paint the school at midnight. The Master of Mischief himself is disguised as a robot, and it is your job to find him. Hidden throughout the school are clues which reveal his whereabouts. Robots are placed in the school to slow your progress, some of which may even contain clues themselves. You carry a camera with you to take a picture and examine dangerous robots closer.
Play Super Solvers: Midnight Rescue! online
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